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Sunday, 16 May 2010

Narrative theory - Vogler

1)Ordinary World The hero's normal world before the story begins

2)Call to Adventure - The hero is presented with a problem, challenge or adventure to undertake

3)Refusal of the Call - The hero refuses the challenge or journey, usually out of fear

4)Meeting with the Mentor - The hero meets a mentor to gain confidence, advice or training to face the adventure

5)Crossing the First Threshold - The hero crosses the gateway that separates the ordinary world from the special world

6)Tests, Allies, Enemies - The hero faces tests, meets allies, confronts enemies & learn the rules of the Special World.

7)Approach - The hero has hit setbacks during tests & may need to reorganize his helpers or rekindle morale with mentor's rally cry. Stakes heightened.

8)Ordeal - The biggest life or death crisis – the hero faces his greatest fear & only through “death” can the hero be “reborn” experiencing even greater powers to see the journey to the end.

9)Reward - The hero has survived death, overcome his greatest fear and now earns the reward he sought.

10)The Road Back - The hero must recommit to completing the journey & travel the road back to the Ordinary World. The dramatic question is asked again.

11)Resurrection - Hero faces most dangerous meeting with death – this shows the hero can apply all the wisdom he's brought back to the Ordinary World

12)Return with Elixir - The hero returns from the journey with the “elixir”, so everyone in the world can use to heal physical or emotional wounds.

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